network
This module provides a generic Server
type that abstracts away the setup and teardown of a socket
Enums
ServerType
Types of servers. Currently supports TCP and UDP, will eventually add UNIX sockets.
typedef enum ServerType {
SERVERTYPE_TCP,
SERVERTYPE_UDP
} ServerType;
Structs
Server
Server is a generic abstraction over sockets. The type of the server is defined by server_type
.
typedef struct Server {
ServerType server_type;
int fd;
int port;
void (*handler)(struct Server *s);
} Server;
Functions
new_server
Create a Server*
. User is responsible for freeing the memory.
Server *new_server(ServerType type, const char *port, void(handler)(Server *s));
delete_server
Frees the memory allocated for Server*
and sets the pointer to NULL
.
void delete_server(Server *s);
serve
Starts up the server. backlog_size
is the size of the backlog buffer for the underlying socket. Use the macro
DEFAULT_BACKLOG_SIZE
or pass 0
to use a reasonable default.
int serve(Server *s, int backlog_size);
get_in_addr
Convenience method to get an IP address from a struct sockaddr_storage
of either IPV4 or IPV6.
void *get_in_addr(struct sockaddr *sa);
/* Usage */
struct sockaddr_storage client_addr;
socklen_t client_addr_sz = sizeof(client_addr);
char buf[33];
if (new_fd = accept(s->fd, (struct sockaddr *)&client_addr, &client_addr_sz) == -1) {
/* error handling */
}
inet_ntop(client_addr.ss_family, get_in_addr((struct sockaddr *)&client_addr), buf, 32);
printf("Received connection from %s\n", buf);
handler_tcp_echo
An example handler for a multithreaded tcp echo server.
void handler_tcp_echo(Server *s);
/* Usage */
#include "lfnetwork.h"
int main(int argc, char **argv) {
Server *server = new_server(SERVERTYPE_TCP, "80", handler_tcp_echo);
serve(server, DEFAULT_BACKLOG);
delete_server(server);
}
Macros
DEFAULT_BACKLOG_SIZE
A default size for the socket's backlog buffer. 5
is a standard default size, providing some backlog but not
enough to make huge buffers for each socket
#define DEFAULT_BACKLOG_SIZE 5