This module provides a generic Server type that abstracts away the setup and teardown of a socket
Enums
ServerType
Types of servers. Currently supports TCP and UDP, will eventually add UNIX sockets.
typedef enum ServerType {
SERVERTYPE_TCP,
SERVERTYPE_UDP
} ServerType;
Structs
Server
Server is a generic abstraction over sockets. The type of the server is defined by server_type.
typedef struct Server {
ServerType server_type;
int fd;
int port;
void (*handler)(struct Server *s);
} Server;
Functions
new_server
Create a Server*. User is responsible for freeing the memory.
Server *new_server(ServerType type, const char *port, void(handler)(Server *s));
delete_server
Closes the server's socket and frees the memory allocated for Server*. Safe to call with NULL.
void delete_server(Server *s);
serve
Starts up the server. backlog_size is the size of the backlog buffer for the underlying socket (ignored for UDP). Use the macro DEFAULT_BACKLOG or pass 0 to use a reasonable default. Returns 0 on success, -1 on error.
int serve(Server *s, int backlog_size);
get_in_addr
Convenience method to get an IP address from a struct sockaddr of either IPV4 or IPV6.
void *get_in_addr(struct sockaddr *sa);
/* Usage */
struct sockaddr_storage client_addr;
socklen_t client_addr_sz = sizeof(client_addr);
char buf[33];
if ((new_fd = accept(s->fd, (struct sockaddr *)&client_addr, &client_addr_sz)) == -1) {
/* error handling */
}
inet_ntop(client_addr.ss_family, get_in_addr((struct sockaddr *)&client_addr), buf, 32);
printf("Received connection from %s\n", buf);
handler_tcp_echo
An example handler for a multithreaded tcp echo server. Spawns one detached thread per connection with no connection limit or timeout — intended as a starting point, not for production use. Write your own handler for real applications.
void handler_tcp_echo(Server *s);
/* Usage */
#include "lfnetwork.h"
int main(int argc, char **argv) {
Server *server = new_server(SERVERTYPE_TCP, "80", handler_tcp_echo);
serve(server, DEFAULT_BACKLOG);
delete_server(server);
}
Macros
DEFAULT_BACKLOG
A default size for the socket's backlog buffer. 5 is a standard default size, providing some backlog but not enough to make huge buffers for each socket
#define DEFAULT_BACKLOG 5